[rF] RELEASE - Hungaroring 2009



Hungaroring 2009 updated by 6e66o & LMT

Changes to EMG Track:

- new chicane (curbs)
- new textures
- new materials
- new shaders
- some new objects
- working videowalls
- waving flags
- moving cloud system
- adjusted ambient colours
- adjusted RoadBumpAmp
- a lot of small fixes

- optional high res horizon Textures (see "high res horizon" Folder)

incl. new Racegroove Texture (copy Racegroove.tga from "Racegroove by 6e66o" Folder to "Locations" Folder)

-----------------------------------------------------------

Install:
just copy GameData Folder in your rFactor Installation!

-----------------------------------------------------------

Credits:

- ISI for the original track in F1c
- EMG (Euro) Danny for bringing the track to rF (couldnt reach Danny to request permission, as he retired from simracing/modding, but i hope he has no problem with this)
- Alexander Schley for new chicane (curbs) & alternative cam
- Virtua_LM for flying objects
- *Com8* for the clouds
- Kendo for tweaking the cam

-----------------------------------------------------------


Hope you enjoy! :)


Previews:
Pictures
Video

DOWNLOAD:
rapidshare
megaupload
mediafire

40 comments:

  1. Finally!!! Thank you very much 6e66o!

    ReplyDelete
  2. I've just tried the track, it looks beautiful comparing to previous one!
    About the horizon... Where should i copy Bka and Bkb te get hi-res horizon? Do i need both of them?
    In Hungaroring_2009 where the .mas files are, or in Hungaroring_2009 folder where the .AIW, .cam, etc files are?

    Thx in advance. :)

    ReplyDelete
  3. Anonymous1/8/09 17:16

    Great job. Really nice comparison between your and EMG work. KUTGW!

    ReplyDelete
  4. @Rajke
    If you want to use the high res horizon textures,
    copy both dds in GameData/Locations/Hungaroring 2009 Folder, where the mas files are located.

    ReplyDelete
  5. ^Yeah, i just did that. :) Stupid me...i realized that i can take a screenshots and compare them. xD :))

    Thnx again. :)

    ReplyDelete
  6. Hi 6e66o!
    First of all: PERFECT track! I was waiting for this for a long time, a quality version of the Hungaroring. Love to drive on this one. Thanks for this one, to all the people who have make this track possible to drive. There are 2 questions though. 1. How can I have not 'flying' trucks in my mirrors in some turns (f.e. turn 2)? 2. Can I put the effect on the tarmac off? I mean the effect when I drive into turn 2, suddenly the tarmac colour goes dark and lightness. Hope you understand what I mean.
    But above all: great track!
    Regards,
    F1-racer

    ReplyDelete
  7. dont know about the flying trucks in the mirrors.
    The dark effect on the tarmac is caused by the shadows of the clouds ;)
    And yes you could turn it of, by deleting the instance in the SCN, but that would cause mismatches.

    ReplyDelete
  8. 6e66o, thanks for your reply. Helps me. Well, the trucks aren't flying of course, but in my mirrors (cockpit view) it looks like they are hanging in the air, but I can live with that. I have turn all the settings at full and I am running flat out on Hungaroring. The track will be a hit!
    Regards,
    F1racer

    ReplyDelete
  9. AndreasT1/8/09 20:04

    Hi 6e66o! I've just had some dozens of laps and... wow... very cool track. Especially the trees look beautiful. If I understand the comments above properly the sudden change of brightness in different locations of the track is meant to be that way due to shadows caused by clouds? I think I have never seen something like this on other tracks? Or is this also related to the graphics settings in the main menu? Until recently I could not set everything to full. Anyway, thanks a lot for this track update!

    ReplyDelete
  10. Yes its the clouds.
    just some rotating objects casting shadow.
    It´s not the first track using such a thing ;)

    ReplyDelete
  11. 6e66o, which line I can change in the SCN-file to disable the rotating objects casting shadows?
    Thanks!!!
    regards,
    F1racer

    ReplyDelete
  12. delete this:

    Instance=rotatey.08_newclouds
    {
    VisGroups=(32) Moveable=True
    MeshFile=newclouds.gmt CollTarget=False HATTarget=False ShadowObject=(Dynamic,Texture,256,256)
    }

    at the very bottom of the scn file

    ReplyDelete
  13. I solved the problem of the 'flying' trucks. It was the following line in my .PLR file:

    Rearview Cull="1"

    Changed it to "0" and I see all the details in my mirrors, so the trucks don't fly anymore;-) Now I am happy for 100%.

    Also deleted the newclouds and the new Hungaroring is perfectly personalized:-)

    Now I am going to race again!
    Regards,
    F1racer

    ReplyDelete
  14. Anonymous1/8/09 23:13

    Danke für diese wunderbare Strecke 6e66o. Ich würd mich sehr freuen wenn du noch ein Paar Strecken aufpeppen würdest

    MfG ATS

    ReplyDelete
  15. Ganz großes Tennes! DANKe SEHR!

    ReplyDelete
  16. Anonymous3/8/09 09:34

    Hello 6e66o!
    for me sorry in all bends white the asphalt of the orbit why this is and what it is necessary to make with him?greet the választ.ha I wrote something badly because I am Hungary and I do not learn English

    ReplyDelete
  17. Anonymous3/8/09 16:23

    Hello 6e66o!
    When Nürburgring will be delivered up refreshing it F1 LMT 2009?

    ReplyDelete
  18. Nürburgring update wont be relased.

    ReplyDelete
  19. Anonymous3/8/09 17:22

    And refreshing Nürburgring from where it is possible to download it?

    ReplyDelete
  20. Anonymous4/8/09 08:46

    Hi 6e66o!

    The track is awesome and much realistic as the 2009 season. However, when I tried to race using the F1RL 2009 and/or the F1 2009 WCP mod cars with it, the game crashed and I noticed this error message from the trace log file -- "could not found Hungaroring_2009.ini" But, I can race on it with the other mods' cars like FSONE mods and others without the game crashing.

    Is it not compatible with the 2 mods I mentioned? How can I fix this?

    Thanks!

    Beam

    ReplyDelete
  21. Hmm, that´s weird..
    I dont have these mods, so i cant test it.

    But i doubt it´s a track problem..

    ReplyDelete
  22. Anonymous4/8/09 17:37

    okay thanks!

    Keep uo the good work!

    Cheers!

    Beam

    ReplyDelete
  23. hi!
    if i race at night some trees are green.
    why?

    ReplyDelete
  24. I guess its a problem with normals,
    but i dont konw.
    Didnt test the track at night,
    its a F1 Version anyway.

    ReplyDelete
  25. Hi 6e66o,

    I experience problems with the speed of AI. I am much faster than the AI cars. What can be the solution???

    F1racer

    ReplyDelete
  26. Increase difficulty?

    ReplyDelete
  27. Yes, it is a possibility of course. But I have the difficulty setting @ 105% and that's on all the other tracks pretty hard for me. But @ the great Hungaroring I am #1 after driving one single round. The AI are slow. I was hoping for a solution. Don't you experience the same issue 6e66o?

    ReplyDelete
  28. I havent driven an offline race there tbh.
    You could try to open aiw file and change these lines:
    WorstAdjust=(xy)
    MidAdjust=(xy)
    BestAdjust=(xy)

    Just look into another tracks aiw, and see what it says there.
    Increasing BestAdjust should make the AI go faster.

    This will cause mismatches though.

    ReplyDelete
  29. It worked, thanks a lot! settings are now:

    WorstAdjust=(0.800)
    MidAdjust=(1.000)
    BestAdjust=(1.200)

    F1racer;-)

    ReplyDelete
  30. Anonymous19/8/09 23:09

    Hi ppl,

    First i want say, a perfect track!!! Good job!!

    But one problem: when i want change my camera position, then my rfactor crahsed. How i can fix it ?

    Please help me.

    Gr Mika

    ReplyDelete
  31. what do you mean with changing camera position?

    ReplyDelete
  32. Anonymous20/8/09 07:30

    When i start hungaroring track and do nothing, then it will nothing happen but when i changing camera from TV Cockpit to TV camera, then he always chrashed. I don't understand why other ppl don't have that problem:S

    Mika

    ReplyDelete
  33. Hmm, thats very weird..
    Did you try it with different mods,
    different rFactor installations?

    Any other Versions of Hungaroring installed?

    Maybe try delete Track and HAT(UserData/Log/HAT/..) file and install it again.

    ReplyDelete
  34. Anonymous20/8/09 17:14

    I don't have other versions of hungary installed. But with other mod's he is working good, alone with F1RFT 2009 Final not.

    My 3 mates have same problem as my.
    I hope so that we can fix this problem because i need this track for my league :)

    Mika

    ReplyDelete
  35. i dont think i can fix that,
    really dont understand how changing cam could cause a crash..

    You should use another mod :D

    ReplyDelete
  36. Hi 6e66o,

    Just love the track. I am driving the FSONE 2008 Mod. When I am driving turn 3 and 4 I see the trees on the left flickering. Which settings can I try to delete the flickering? By the way, I am driving with all your effects, including shadows now...

    BR,
    F1racer

    ReplyDelete
  37. I solved the problem regarding your trees @ LOD Multiplier. I have replaced the original EMG gmt's and it worked. No flickering anymore. Nice track now;-)

    ReplyDelete
  38. no more alpha trees then..but if your happy with it, good for you.

    ReplyDelete
  39. You're right, but when I change the LOD multiplier to 1.0, the trees (far distance) on tracks like the Nürburgring are popping up. I don't like that. Because I never play online, I don't mind this solution. I don't fear mismatches.

    Thanks for this great track 6e66o. Hope for another new public release some day :-)

    ReplyDelete

View random post

Followers