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In this package you will find lots of new cubemaps ready to use in your game.
Optimized for rF/GTL/GTR/Race07 etc.
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How to use it:
Search for used cubemap file in your game installation.
Usually it´s placed in a mas/gtr archive in the vehicle folder of your mod/game
Rename the cubemap you picked from our package and paste it in the folder the original cubemap/mas is located.
F.e.
With rF´s CTDP05 Mod you will have to copy your cubemaps called "car_cube_dx9.dds" in
"GameData\Vehicles\CTDP\CTDP", where CTDP05.mas is located
With GTR2 you will have to copy your cubemaps called "EMAP.dds" in
"GameData\Teams" where stex.GTR is located.
etc.
You can also find out how the file must be called opening the car mesh with 3DSimed and looking for the material names.
IMPORTATNT:
Some Mods use an Alpha Chanell in their Car Paints.
You can increase/decrease the amount of reflections on your car by changing the Brightness of it.
Brighter means more Reflections.
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Feel free to use these files in your mod projects,
we hope you enjoy!
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Credits to:
evermotion.org
cgtextures.com
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26 comments:
To THANK YOU, would not be THANKS enough..you're now a semi-god my friend!!
Will this cause mismatches for online play?
Looks fantasic!!! Couldnt figure out how to use it on GP79 so dropped it in vehicle folder and WOW!!!! GP79 looks great with shiny cube!!!
thx guys,
glad you like it =)
No Wim,
wont cause mismatches.
The effects look excellent, but I'm confused as to how you get the new cubemap to work in rFactor. Do you have to drop it in the folder for every mod, or just the "vehicles" folder?
6e66o,
How do you get Historic gt for rfactor working?Tryed emap.dds, Car_cube_dx9.dds? Cant seem to get this to work only with that mod? Looks great in your screens of the cobra
OK thanks 6e66o. One more question: what is the difference between the 512px and 256px files? And what do the percentages mean?
amtgman,
depends where the original cubemap is located..
jdaddle,
for historX its emap.dds (or maybe emap_paint.dds) in comunes.mas
"Vehicles\HISTORIC GT\HISTORICAL FIA GT"
Wim,
they have differenz size and transparency.
bigger size means better resolution,
more transparency means more reflections.
So, cause I'm very stupid, suppose I wan't your cubemaps working with CTDP05:
1) Unzip new_Cubemaps.7z, obtaining:
new Cubemaps\by 6e66o\CAR_CUBE.dds, CAR_CUBE_less shiny.dds & CAR_CUBE_more shiny.dds (an other files as well).
2) Copy file "new Cubemaps\by 6e66o\CAR_CUBE.dds" to "C:\Program Files\rFactor\GameData\Vehicles\CTDP\CTDP\" folder.
3) Rename CAR_CUBE.dds (copied in 2) to "car_cube_dx9.dds".
Is that right?
yes,
as stated in the description.
Cant get it to work. Tried everything for CTDP 05 but nothing works.
I copy 1 of the cubemaps to the CTDP folder stated, rename it car_cube_dx9.dds and nothing changes ingame.
What am I doing wrong?
Ingame Details set to high? DX9?
Yeah everything is maxed. No idea whats up. It's really annoying as this update looks fantastic.
I'll download MMG and see if that works.
6e66o,
Thank You!! Historic GT got working per your help, looks fantastic. Will this effect the car interior at all or exterior only? Has my Hall of Fame at RFC!!!
Hi, i saw the pics and i liked them very much. Great Job! I would like to use them with GTR EVO but i have no idea how and where to put the files. Also i am a little bit confused because there are a lot of files in the package. Can you help me to use your maps with GTR EVO too? Thank you very much!
Wildcat
To get this working in Evo:
Pick a Cubemap from the Pack,
(I´d suggest "Car_cube_more shiny)
rename it to emap_paint.dds
and put it in your GameData/Teams Folder (make a backup, in case you want to go back to the original).
What I don't get: what exactly are the files in the GSMF-Folder for?
Okay, now I've got the new cubemaps working. For those of you still trying to get it to work, here's what I did, in addition to copying them to the mod's folder.
To get the new files to work, you need to edit the .MAS file. To do so, ISI has a .MAS editor utility on rfactor.net. Open the .MAS file with the editor, and look for the cubemap files. They may have a different name, so read carefully. Also, making a backup of your .MAS file couldn't hurt. Rename the maps you pasted to those currently in the .MAS. Delete the original maps, then replace them with the new ones. Save the new .MAS file, and enjoy...
Hey!! my englisch is :/ ..
so, where is ?? "IMPORTATNT:
Some Mods use an Alpha Chanell in their Car Paints.
You can increase/decrease the amount of reflections on your car by changing the Brightness of it.
Brighter means more Reflections."
Where i cheange Brighter and alpha chanel?? Thank Uou!! :)
Kserkses,
open the car skins with photoshop,
switch to channel window,
go to alpha channel, make it brighter (Brightnes/Contrast).
6e66o Thank You, I know everything.
PCC2007 awesome look :-) check my last 7 screnshot ;P
this is a fantastic contribute sorry by asking again but the configuration of your graphics card please you can send it me to my email and which is your confuguracion in rfactor thanks I was very thanked
gamecomputers07@gmail.com
http://gamecomputers.blogspot.com/
What program may I open the file stex. in the game GTR2. In rFactor it was editor utility mas because I want to change cubemaps called "EMAP.dds"
Geditor:
http://www.nogripracing.com/details.php?filenr=1863
6e66o---> THANK YOU !! :)
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