[rF] PCC 997 with new Cubemap







For PCC997 its "997_CAR.DDS" in PCC_997.mas (GameData\Vehicles\PCC_997)
I´d suggest my "Car_Cube" (regular one, not more shiny)

[rF] GPC 79 with new Cubemap




For GPC 79 you need to put your cubemap in common_79.mas (GameData/Vehicles).
I changed "CAR_CUBE.DDS" & "CAR_CUBE_DX9.DDS"

[RELEASE] new Cubemaps

New Cubemaps by 6e66o



How to use it:

Search for used cubemap file in your game installation.


Usually it´s placed in a mas/gtr archive in the vehicle folder of your mod/game

Rename my cubemap and paste it in the folder the original cubemap/mas is located.


F.e.

With rF´s CTDP05 Mod you will have to copy your cubemaps called "car_cube_dx9.dds" in
"GameData\Vehicles\CTDP\CTDP", where CTDP05.mas is located

With GTR2 you will have to copy your cubemaps called "EMAP.dds" in
"GameData\Teams" where stex.GTR is located.

etc.

You can also find out how the file must be called opening the car mesh with 3DSimed and looking for the material names.




IMPORTATNT:
Some Mods use an Alpha Chanell in their Car Paints.
You can increase/decrease the amount of reflections on your car by changing the Brightness of it.
Brighter means more Reflections.


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Feel free to use the file
in your mod projects,
I hope you enjoy!

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Credits to:

evermotion.org
cgtextures.com






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[rF] CTDP 05 with new Cubemap

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