[rF] RELEASE - LMT Demo Mod




Download & Credit list

33 comments:

  1. In graphic terms this is very good, but the fisics are very very bad in my opinion.

    ReplyDelete
  2. Im loving it!

    The psychics are great imho. IF you know how to do a proper setup the car feels great. You just have to know how.

    Digging the textures, 6E660, thanks ;-)

    ReplyDelete
  3. but the Traction Control work???

    ReplyDelete
  4. F1 has had no traction control since 2008.

    ReplyDelete
  5. Sam Millar3/11/09 13:03

    The physics aren't bad.. you just can't drive.

    ReplyDelete
  6. Anonymous3/11/09 13:59

    best F1 MOD I HAVE PLAYED AND IVE PLAYED JUST ABOUT ALL OF THEM...................

    HOPE THERES A FULL RELEASE, AND WORTH PAYING FOR............

    I BET CODEMASTERS DONT COME CLOSE TO THIS ........

    ReplyDelete
  7. Sam Millar said...
    The physics aren't bad.. you just can't drive.


    That must be to laugh. It has nothing to do if i drive well or not, you play on mods like f1 mmg 2007 and you strait feel the car behaving like an f1 car, in this mod, the 1st,2nd and 3rd gear the car looks like it has 10000bhp with no grip on the rear, just see real onboard f1 and the rear doens't behave like this mod. In my opinion the fisics are bad. If you think this mod is great play other f1 mods!!!

    ReplyDelete
  8. Great stuff, my respect!!!

    ReplyDelete
  9. By the way Nuno, you can change in your TDF file the following line:

    RoadDryGrip=0.90

    To:

    RoadDryGrip=1.00

    I think it's more driveable for you now :-)

    ReplyDelete
  10. Please don't yell at each other, just give your respect to the mod makers. It's an art!

    ReplyDelete
  11. Nuno is right, the mod looks great but impossible to drive, btw i use keyboard. F1racer where exactly is TDF file? Thanks :)

    ReplyDelete
  12. Sakis, look in your Singapore map @ your trackvars in the .tdf file. First line of the [TRACKVARS]. Hope it works for you!

    ReplyDelete
  13. I have another point. I am trying to find out why the other cars of my FSONE 2008 mod doesn't have all the 4 wheels on track (they are sort of flying just above the track). A weird thing. When I have a solution I will let everyone know. Or does someone else know already?

    Regarding the physics...

    My Ferrari of the 2008 mod does also have difficulties with grip. I think it's a combination of the lack of grip because of this track (like real life I suppose) and finding out a great setup for the 2009 Ferrari, who doesn't have the technical driving aids like traction control etc.

    ReplyDelete
  14. Thank you very much F1racer :) I hope it works fine.

    ReplyDelete
  15. If you use trackvars settings of the .tdf file of Slimjim's Singapore 2.3:

    [TRACKVARS]
    RoadDryGrip=1.00
    RoadWetGrip=0.80
    RoadmetalGrip=0.80
    RoadDustGrip=0.90
    RoadBumpAmp=0.005
    RoadBumpLen=1.0
    RumbleDryGrip=0.95
    RumbleWetGrip=0.60
    RumbleBumpAmp=0.04
    RumbleBumpLen=1.0

    It works even better...

    But I stick with the LMT's file though :-) Much more challenge :-) Much more speed experience!

    ReplyDelete
  16. Again thank you man. I change from 0.90 to 1.50 and it works great, because with in 1.00 it improve a little , but not as i hope it, the only problem is, car fly a little in corners :)

    ReplyDelete
  17. Nice i go to change and this options to see :)

    ReplyDelete
  18. This is what I mean with "sort of flying above the track". I think it's a shadow problem? On the curbs there's no problem with 'space'.

    http://www.berndloorbach.eu/GRAB_000.jpg

    Is something missing within the .MAS files? I don't have this problem on other tracks.

    Grtz. to all and I really love this track, especially those great trees!:-)

    ReplyDelete
  19. Hello, its the light and shadow map for realistic athmosphere.

    ReplyDelete
  20. Haha yes F1racer :)Btw when fsone 2009 released? I can't wait haha :)

    ReplyDelete
  21. Nuno,

    The rear grip in dependant on your differential lock setting, along with your pedal setup. If you get those parameters right, there will be little to no problem. A bit of wheelspin on corner exit is perfectly normal. :-)

    If you don't know what it is or how to set it up, read this.

    http://www3.sympatico.ca/cbarnett/SetupMatrix.html#Differential%20Lock

    ReplyDelete
  22. Anonymous4/11/09 01:17

    Thanks for release demo F60 & Singapore 2009.

    Model, sounds, cubemaps are awesome - graphics are great. But physics is too hard I think. Im playing on Xbox 360 controller for windows without any settings and I ran until lap 20 without spin. Physics is a bit hard and the car slides like riding on a ice.

    BTW: LMT can release full version of mod? If YES when community can expect full version?

    Ciao

    ReplyDelete
  23. Hi Remus. I understand what you mean. But it's kind of weird (not realistic)in my opinion. Is there a way to change this myself? Then it would be perfect for me :-)

    Also, there's a line in the AIW file which causes the pitguy pointing the wrong direction. Don't know which one yet...

    ReplyDelete
  24. Yeah i know F1racer..we work at the moment on a other track...but after them..we relase the v 1.0 singapor with some fixes and spectators.... we will be...^^

    @hautamekipl this physics needs a steeringwheel and some laps practice... in lmt league all driver must use min a g25 wheel..

    ReplyDelete
  25. Anyway Remus, 1.0 will be very good. I know for sure. Until it will be released, I will enjoy 0.9! Thanks for your reply.

    ReplyDelete
  26. Anonymous5/11/09 21:16

    Remus --> I think If you are decided to release final version of your F1 LMT 2009 mod with all cars can you make 2 physics?
    -First one is a default - league version
    -Second is a physics with better grip

    Thanks!

    ReplyDelete
  27. I´m sorry HautamekiPL but LMT dont release a 09 Full mod . Only this demo ..and maybe in future other singel cars.

    Wait to fsone 09 ..will be great!

    ReplyDelete
  28. Anonymous6/11/09 02:02

    Remus
    I do not want wait to fsone 09, lmt 09 is much better.
    Why not release 09 full mod? You don't have a permission o release? Illegal elements?(I don't think so)I hope that after the F60 demo release you will release 09 full mod when your league will finished...
    And another question. Why you release a demo and it just is a F60? Why you don't won't release the full version? You are fear of criticism from the community? Do not you see that people want this excelent, yet improving the reputation of the game rFactor, more more people have rFactor game!.

    I'm waiting for answer :)

    ReplyDelete
  29. If Remus says LMT don't release a full mod then we shouldn't push it. LMT wants their fantastic mod to be exclusive for their league. So be it. I will wait for FSONE2009, and enjoy the demo of LMT as well. I hope Remus does launch a Singapore 1.0, with some bugs being solved.

    ReplyDelete
  30. Hi everyone,

    I fixed the lightning problem. Just to save the maximum of the lightning effect made by LMT, I only fixed the GAITOU.DDS in the light and shadow map. Now it's okay. Cars don't look like flying anymore :-)

    Because I only play offline, I don't know if this causes mismatches online. Just see for yourself. Put the file in your main Singapore map.

    Grab it here: http://www.berndloorbach.eu/GAITOU.DDS

    F1racer

    ReplyDelete
  31. Ah...nice.. can you send me the fix to remus@f1liga.com?
    We can put it into v.1.1 when you like it.. :-)

    ReplyDelete
  32. Ah...i dont see you like..thanks..

    @HautmekiPL Its no illegal stuff inside..we always ask all for permissions all guys.

    We have good reasons... and season 2010 is more importand...

    ReplyDelete
  33. Hi Remus!

    Check your inbox :-)

    Great track now, waiting for the new 1.1!

    Grtz. Bernd Loorbach

    ReplyDelete

View random post

Followers